A quaternion for transforms.quaternionToMatrix, which builds the matrix of that rotation.
transforms.quaternionToMatrix
Optional
The rotation as [x, y, z, w]; it is normalized before use, and [0, 0, 0, 1] is no rotation.
[x, y, z, w]
[0, 0, 0, 1]
[0, 0, 0, 1] Copy
Namespace: Bit › Inputs › OCCT
Other symbols in Inputs.OCCT:
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A quaternion for
transforms.quaternionToMatrix, which builds the matrix of that rotation.