A shape and a quaternion for transforms.rotateByQuaternion, which rotates the shape about the origin.
transforms.rotateByQuaternion
Optional
The shape to rotate; it stays as it is and a rotated copy comes back.
undefined Copy
undefined
The rotation as [x, y, z, w]; it is normalized before use, and [0, 0, 0, 1] is no rotation.
[x, y, z, w]
[0, 0, 0, 1]
[0, 0, 0, 1] Copy
Namespace: Bit › Inputs › OCCT
Other symbols in Inputs.OCCT:
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A shape and a quaternion for
transforms.rotateByQuaternion, which rotates the shape about the origin.