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    Namensraum Asset (Inputs)

    Parameters for loading and managing external files - 3D models, textures, fonts and arbitrary data - from the project's asset store or from a URL. Carries the file name or URL, the expected type, and the options that control caching and how the loaded content is handed on to the kernels or renderer.

    Klassen

    GetAssetDto
    FetchDto
    FileDto
    FilesDto
    AssetFileDto
    AssetFileByUrlDto
    DownloadDto
    AssetGlbDataDto
    BlobToFileDto
    ArrayBufferToUint8ArrayDto
    Uint8ArrayToArrayBufferDto