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    Namensraum BabylonTransforms (Inputs)

    Parameters for moving objects in the scene: translation, rotation around an axis or a pivot, and scaling, applied to a mesh or a node rather than to the underlying geometry.

    Klassen

    RotationCenterAxisDto
    TransformBabylonMeshDto
    RotationCenterDto
    RotationCenterYawPitchRollDto
    ScaleXYZDto
    ScaleCenterXYZDto
    UniformScaleDto
    UniformScaleFromCenterDto
    TranslationXYZDto
    TranslationsXYZDto