Feeds babylon.material.pbrMetallicRoughness.setMetallic with a material and its new metallic value.
babylon.material.pbrMetallicRoughness.setMetallic
Optional
The material to change in place
undefined Copy
undefined
How metallic the surface is, from 0 for paint or plastic to 1 for bare metal
0.5 Copy
0.5
0
1
0.1
Namespace: Bit › Inputs › BabylonMaterial
Other symbols in Inputs.BabylonMaterial:
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Feeds
babylon.material.pbrMetallicRoughness.setMetallicwith a material and its new metallic value.