Optionalname: stringOptionalbaseColor: stringOptionalemissiveColor: stringOptionalmetallic: numberOptionalroughness: numberOptionalalpha: numberOptionalbackFaceCulling: booleanOptionalzOffset: numberOptionalnameName the material is known by in the scene
OptionalbaseHex color of the surface under white light
OptionalemissiveHex color the surface glows with on its own, regardless of lighting; black glows not at all
OptionalmetallicHow metallic the surface is, from 0 for paint or plastic to 1 for bare metal
OptionalroughnessHow rough the surface is, from 0 for a mirror finish to 1 for fully matte
OptionalalphaOpacity from 0 for invisible to 1 for solid; values between make the surface see-through
OptionalbackWhen true, the back of each face is skipped, which is faster; false shows both sides of open meshes
OptionalzDepth offset that pulls the surface toward or away from the camera when it fights with another at the same depth; 0 for none
Feeds
babylon.material.pbrMetallicRoughness.create: the name, colors, metallic and roughness values, opacity, culling and depth offset of a new material.