Optionalluminance: numberOptionalturbidity: numberOptionalrayleigh: numberOptionalmieCoefficient: numberOptionalmieDirectionalG: numberOptionaldistance: numberOptionalinclination: numberOptionalazimuth: numberOptionalsunPosition: Vector3OptionaluseSunPosition: booleanOptionalcameraOffset: Vector3Optionalup: Vector3Optionaldithering: booleanOverall brightness of the sky, between 0 and 1
How hazy the air is; more haze whitens the sky and spreads the glow of the sun
How strongly light scatters the way that makes a clear sky blue; higher is a deeper blue
How much haze gathers around the sun, between 0 and 0.1; more makes a wider, whiter glow
How tightly the haze glow gathers around the sun; near 1 gives a small bright halo, lower spreads it
How far the sky dome sits from the camera, which changes how the horizon reads
How high the sun stands, from -0.5 below the horizon through 0 at the horizon to 0.5 overhead
Where around the horizon the sun stands, from 0 to 1 for a full turn
OptionalsunAn explicit direction to the sun, used only while useSunPosition is true; otherwise it
is derived from the inclination and azimuth
When true, the sun is placed from sunPosition; when false, from inclination and azimuth
OptionalcameraAn offset vector that shifts the horizon relative to the camera
The direction the sky treats as up; [0, 1, 0] for the usual Y-up scene
When true, fine noise hides color banding in the smooth gradients of the sky
Feeds
babylon.material.skyMaterial.create: the atmosphere settings of a procedural sky and where its sun stands. Values left out keep the engine's defaults.