Feeds babylon.node.createNodeFromRotation: the optional parent, where the node sits and how it is turned.
babylon.node.createNodeFromRotation
Optional
The node to parent the new one to, or null for a top-level node
Where the node sits, relative to its parent
The angles around X, Y and Z in degrees the node is turned by
Namespace: Bit › Inputs › BabylonNode
Other symbols in Inputs.BabylonNode:
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Feeds
babylon.node.createNodeFromRotation: the optional parent, where the node sits and how it is turned.