Feeds babylon.node.setAbsolutePosition with a node and the world point to move it to.
babylon.node.setAbsolutePosition
Optional
The transform node to move; its children follow
The point in world space to move the node to, whatever its parents
Namespace: Bit › Inputs › BabylonNode
Other symbols in Inputs.BabylonNode:
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Feeds
babylon.node.setAbsolutePositionwith a node and the world point to move it to.