Feeds babylon.node.setDirection with a node and the direction its local Z axis should point along.
babylon.node.setDirection
Optional
The transform node to turn; its children follow
The direction the node's local Z axis is turned to, as [x, y, z]
[x, y, z]
Namespace: Bit › Inputs › BabylonNode
Other symbols in Inputs.BabylonNode:
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Feeds
babylon.node.setDirectionwith a node and the direction its local Z axis should point along.