Feeds babylon.node.translate with a node, the direction in its own axes and how far to move it.
babylon.node.translate
Optional
The transform node to move; its children follow
The direction to move in, in the node's own local axes
How far to move along the direction, in scene units
Namespace: Bit › Inputs › BabylonNode
Other symbols in Inputs.BabylonNode:
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Feeds
babylon.node.translatewith a node, the direction in its own axes and how far to move it.