Feeds babylon.node.rotate with a node, an axis through its origin and the angle to turn by.
babylon.node.rotate
Optional
The transform node to turn; its children follow
The axis direction through the node's origin, as [x, y, z]
[x, y, z]
How far to turn, in degrees, added to the current rotation
Namespace: Bit › Inputs › BabylonNode
Other symbols in Inputs.BabylonNode:
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Feeds
babylon.node.rotatewith a node, an axis through its origin and the angle to turn by.