Optionaldocument: TOptionalmeshDeflection: numberOptionalmeshAngle: numberOptionalmergeFaces: booleanOptionalforceUVExport: booleanOptionalfileName: stringOptionaltryDownload: booleanThe document from buildAssemblyDocument or loadStepToDoc.
How closely triangles follow curved surfaces, in model units; smaller gives a finer mesh.
The largest angle, in radians, between the normals of neighboring triangles; smaller gives smoother curves.
When true, extra vertices are added inside curved faces for a closer fit, at the cost of speed.
When true, an extra pass refines triangles that bulge beyond the deflection, at the cost of speed.
When true, faces with the same material are joined into one mesh; false keeps every face separate.
When true, texture coordinates are written even for meshes without textures.
The name the downloaded file gets; it should end in .glb.
When true, a browser download of the file is started where that is possible; the kernel itself only returns the bytes.
A document, meshing settings and file options for
assembly.manager.exportDocumentToGltf.