Optionaldocument: TOptionalmeshDeflection: numberOptionalmeshAngle: numberOptionalmergeFaces: booleanOptionalforceUVExport: booleanOptionalfileName: stringOptionaltryDownload: booleanThe document from buildAssemblyDocument or loadStepToDoc.
OptionalmeshHow closely triangles follow curved surfaces, in model units; smaller gives a finer mesh.
OptionalmeshThe largest angle, in radians, between the normals of neighboring triangles; smaller gives smoother curves.
OptionalinternalWhen true, extra vertices are added inside curved faces for a closer fit, at the cost of speed.
OptionalcontrolWhen true, an extra pass refines triangles that bulge beyond the deflection, at the cost of speed.
OptionalmergeWhen true, faces with the same material are joined into one mesh; false keeps every face separate.
OptionalforceWhen true, texture coordinates are written even for meshes without textures.
OptionalfileThe name the downloaded file gets; it should end in .glb.
OptionaltryWhen true, a browser download of the file is started where that is possible; the kernel itself only returns the bytes.
A document, meshing settings and file options for
assembly.manager.exportDocumentToGltf.