Optionaldocument: TOptionalmeshDeflection: numberOptionalmeshAngle: numberOptionalmergeFaces: booleanOptionalforceUVExport: booleanOptionalfileName: stringOptionaltryDownload: booleanAssembly document handle from buildAssemblyDocument or loadStepToDoc
Mesh precision for triangulation. Lower values = finer mesh.
Angular deflection for meshing in radians. Lower values = smoother curves.
Add interior vertices for better curved face fidelity (slower, set false for speed).
Extra post-pass refining triangles that bulge beyond the deflection (slower, set false for speed).
Whether to merge faces with same material for optimization. Set to false to preserve face boundaries.
Whether to texture coordinates (UVs).
File name for download (optional, should end with .glb)
Whether to trigger a file download in the browser
Enable Draco geometry compression on output.
Draco compression level - 0 (fastest, largest) ... 10 (slowest, smallest).
Quantization bits for vertex positions.
Quantization bits for normals.
Quantization bits for texture coordinates (UVs).
Quantization bits for vertex colors.
Quantization bits for generic attributes.
Apply a single quantization grid across all attributes.
DTO for exporting an assembly document directly to glTF (GLB) format with explicit Draco geometry compression settings. Mirrors
ExportDocumentToGltfDtoand exposes the 8 Draco knobs of the underlying native function.