Optionalradius: numberOptionalalpha: numberOptionalbeta: numberOptionallowerRadiusLimit: numberOptionalupperRadiusLimit: numberOptionallowerAlphaLimit: numberOptionalupperAlphaLimit: numberOptionallowerBetaLimit: numberOptionalupperBetaLimit: numberOptionalangularSensibilityX: numberOptionalangularSensibilityY: numberOptionalpanningSensibility: numberOptionalwheelPrecision: numberOptionalmaxZ: numberDistance from the target the camera starts at, in scene units
The point the camera looks at and orbits around
The camera's angle around the vertical axis, in degrees
The camera's angle down from straight above, in degrees; 90 is level with the target
OptionallowerThe closest the camera may zoom to the target, in scene units; left out, there is no limit
OptionalupperThe farthest the camera may zoom from the target, in scene units; left out, there is no limit
OptionallowerThe smallest angle around the vertical axis the camera may orbit to, in degrees; left out, it orbits freely
OptionalupperThe largest angle around the vertical axis the camera may orbit to, in degrees; left out, it orbits freely
How close to straight above the camera may go, in degrees down from the top; 0 would look straight down
How close to straight below the camera may go, in degrees down from the top; 180 would look straight up
How much pointer movement a horizontal orbit takes; lower turns faster
How much pointer movement a vertical orbit takes; lower turns faster
How much pointer movement a pan takes; lower pans faster, so lower it for large models
How much wheel movement a zoom step takes; lower zooms faster, so lower it for large models
The farthest distance the camera draws, in scene units; anything beyond is not rendered
Feeds
babylon.camera.arcRotate.create: where the orbiting camera starts around its target, how far it can zoom and orbit, and how fast it reacts.