Feeds babylon.camera.setTarget with a camera and the point to look at.
babylon.camera.setTarget
Optional
The camera to turn
The point the camera is turned to look at
[0, 0, 0] Copy
[0, 0, 0]
Namespace: Bit › Inputs › BabylonCamera
Other symbols in Inputs.BabylonCamera:
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Feeds
babylon.camera.setTargetwith a camera and the point to look at.