Optionalcamera: CameraOptionalorthoLeft: numberOptionalorthoRight: numberOptionalorthoTop: numberOptionalorthoBottom: numberThe camera to switch to orthographic projection
OptionalorthoThe left edge of the view, in scene units from the camera's axis; 0 falls back to -1
OptionalorthoThe right edge of the view, in scene units from the camera's axis; 0 falls back to 1
OptionalorthoThe bottom edge of the view, in scene units from the camera's axis; 0 falls back to -1
OptionalorthoThe top edge of the view, in scene units from the camera's axis; 0 falls back to 1
Feeds
babylon.camera.makeCameraOrthographicwith a camera and the four edges of its flat, distance-free view.