Feeds babylon.camera.target.create with where the fixed camera sits and what it looks at.
babylon.camera.target.create
Optional
Where the camera sits
[20, 20, 20] Copy
[20, 20, 20]
The point the camera looks at
[0, 0, 0] Copy
[0, 0, 0]
Namespace: Bit › Inputs › BabylonCamera
Other symbols in Inputs.BabylonCamera:
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Feeds
babylon.camera.target.createwith where the fixed camera sits and what it looks at.