Optionalurl: stringOptionalname: stringOptionaluScale: numberOptionalvScale: numberOptionaluOffset: numberOptionalvOffset: numberOptionalwAng: numberOptionalinvertY: booleanOptionalinvertZ: booleanOptionalsamplingMode: Bit.Inputs.Draw.samplingModeEnumURL of the texture image. Can be a local path or remote URL.
OptionalnameName identifier for the texture
OptionaluHorizontal (U) scale/tiling of the texture
OptionalvVertical (V) scale/tiling of the texture
OptionaluHorizontal (U) offset of the texture
OptionalvVertical (V) offset of the texture
OptionalwRotation angle of the texture in radians around the W axis
OptionalinvertInvert the texture on the Y axis
OptionalinvertInvert the texture on the Z axis
OptionalsamplingTexture sampling/filtering mode
Generic texture creation options that work across all supported game engines. These options are mapped to engine-specific texture properties.