Bitbybit Docs
    Preparing search index...

    Type Alias DrawnAny<T> (Inputs.Draw)

    DrawnAny:
        | T
        | BABYLON.TransformNode
        | BABYLON.TransformNode[]
        | DrawnTag
        | DrawnTags
        | DrawnOverlay
        | undefined

    Everything drawing can produce, for the dispatch that runs before the kind is known. A caller does know, and gets the one arm that applies through Drawn.

    The node arm is not the mesh arm: drawing a node draws an axis triad, which is a TransformNode and not geometry, and saying so is what lets that path return what it builds instead of asserting it is a mesh.

    Type Parameters

    • T