Where frame.xy, frame.yz and frame.zx put the frame they build; each of them fixes the axes itself.
frame.xy
frame.yz
frame.zx
Optional
Where the frame sits.
[0, 0, 0] Copy
[0, 0, 0]
Namespace: Bit › Inputs › Frame
Other symbols in Inputs.Frame:
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Where
frame.xy,frame.yzandframe.zxput the frame they build; each of them fixes the axes itself.