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    Class TranslateFramesDto (Inputs.Frame)

    Frames and the one vector frame.translateFrames moves them all by; their axes keep their directions.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    Constructors

    Properties

    translation?: Vector3

    How far to move each origin, in world coordinates and model units.

    [0, 0, 0]
    
    frames: Bit.Inputs.Base.Frame[]

    The frames to move.

    undefined