Frames and the one vector frame.translateFrames moves them all by; their axes keep their directions.
frame.translateFrames
Optional
How far to move each origin, in world coordinates and model units.
[0, 0, 0] Copy
[0, 0, 0]
The frames to move.
undefined Copy
undefined
Namespace: Bit › Inputs › Frame
Other symbols in Inputs.Frame:
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Frames and the one vector
frame.translateFramesmoves them all by; their axes keep their directions.