A point and a normal for frame.fromPointAndNormal, which picks the X axis by a fixed rule, so the same normal always gives the same frame.
frame.fromPointAndNormal
Optional
Where the frame sits.
[0, 0, 0] Copy
[0, 0, 0]
Where the Z axis points; any length but zero.
[0, 0, 1] Copy
[0, 0, 1]
Namespace: Bit › Inputs › Frame
Other symbols in Inputs.Frame:
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A point and a normal for
frame.fromPointAndNormal, which picks the X axis by a fixed rule, so the same normal always gives the same frame.