The transformation frame.fromMatrix reads a frame from: where it moves the world origin and where it turns the world X and Z axes.
frame.fromMatrix
Optional
A transformation matrix, or a list of them applied in order; scaling is dropped and a perspective part is refused.
undefined Copy
undefined
Namespace: Bit › Inputs › Frame
Other symbols in Inputs.Frame:
API reference home · Full symbol index · Tutorials and guides · Platform
The transformation
frame.fromMatrixreads a frame from: where it moves the world origin and where it turns the world X and Z axes.