Klasse SceneDrawGridMeshDto (Inputs.Draw)
Konstruktoren
constructor
new SceneDrawGridMeshDto( width?: number, height?: number, subdivisions?: number, majorUnitFrequency?: number, minorUnitVisibility?: number, gridRatio?: number, opacity?: number, backFaceCulling?: boolean, mainColor?: string, secondaryColor?: string,): SceneDrawGridMeshDto Parameter
Optionalwidth: numberOptionalheight: numberOptionalsubdivisions: numberOptionalmajorUnitFrequency: numberOptionalminorUnitVisibility: numberOptionalgridRatio: numberOptionalopacity: numberOptionalbackFaceCulling: booleanOptionalmainColor: stringOptionalsecondaryColor: string
Eigenschaften
width
width: number
height
height: number
subdivisions
subdivisions: number
majorUnitFrequency
majorUnitFrequency: number
minorUnitVisibility
minorUnitVisibility: number
gridRatio
gridRatio: number
opacity
opacity: number
backFaceCulling
backFaceCulling: boolean
mainColor
mainColor: string
secondaryColor
secondaryColor: string
Speist
draw.drawGridMesh: die Größe des Bodengitters, wie seine Linien verteilt und gewichtet sind, und seine Farben und Deckkraft.