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    Schnittstelle DrawnOverlay (Inputs.Draw)

    What every drawn output has in common: it can be released. A layer above these packages that draws an overlay - a label, a dimension, a marker - hands back one of these rather than a mesh, because positioning something from the scene is not the same as being geometry in it.

    interface DrawnOverlay {
        dispose(): void;
    }
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    Methoden

    • Rückgabewert void