Feeds babylon.scene.onPointerDown, onPointerUp and onPointerMove with the function to run on that pointer event.
babylon.scene.onPointerDown
onPointerUp
onPointerMove
The function to run each time the event happens; it takes no arguments
Namespace: Bit › Inputs › BabylonScene
Other symbols in Inputs.BabylonScene:
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Feeds
babylon.scene.onPointerDown,onPointerUpandonPointerMovewith the function to run on that pointer event.