The BabylonJS side of the library: everything that lives in the rendered scene rather than in a
CAD kernel. Meshes, nodes, cameras, lights, materials, textures, the scene itself, model import
and export, picking with rays, on-screen gizmos, the 2D GUI, decals, Gaussian splats and WebXR
are each behind their own property.
The BabylonJS side of the library: everything that lives in the rendered scene rather than in a CAD kernel. Meshes, nodes, cameras, lights, materials, textures, the scene itself, model import and export, picking with rays, on-screen gizmos, the 2D GUI, decals, Gaussian splats and WebXR are each behind their own property.