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    Class Babylon

    The BabylonJS side of the library: everything that lives in the rendered scene rather than in a CAD kernel. Meshes, nodes, cameras, lights, materials, textures, the scene itself, model import and export, picking with rays, on-screen gizmos, the 2D GUI, decals, Gaussian splats and WebXR are each behind their own property.

    Index

    Constructors

    Properties

    gaussianSplatting: Bit.BabylonGaussianSplatting
    meshBuilder: Bit.BabylonMeshBuilder