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    Class BabylonGuiAdvancedDynamicTexture

    The surface GUI controls are drawn on: a full-screen layer over the canvas, or a texture wrapped onto a mesh so the controls sit in the 3D scene. Every control has to be added to one of these, directly or through a container, before it shows.

    Index

    Constructors

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    • Creates the full-screen layer that GUI controls are added to, drawn over the whole canvas in front of the scene when foreground is true; adaptiveScaling scales the layer with the screen's pixel density.

      Parameters

      Returns AdvancedDynamicTexture

      The full-screen UI texture

      const ui = bitbybit.babylon.gui.advancedDynamicTexture.createFullScreenUI({ name: "ui", foreground: true, adaptiveScaling: false });
      const panel = bitbybit.babylon.gui.stackPanel.createStackPanel({ name: "panel", isVertical: true, spacing: 8, width: "300px", height: "400px", color: "#00000000", background: "#00000055" });
      ui.addControl(panel);
    • Creates a GUI texture wrapped onto a mesh, so controls added to it appear on the mesh's surface in the scene; the mesh needs texture coordinates, a plane being the usual choice.

      width and height size the texture in pixels, supportPointerMove lets controls react to hover, and onlyAlphaTesting draws it without blending.

      Parameters

      • inputs: CreateForMeshDto

        The mesh, the texture size, the pointer, alpha, flip and sampling options

      Returns AdvancedDynamicTexture

      The GUI texture on the mesh

      const plane = bitbybit.babylon.meshBuilder.createRectanglePlane({ width: 4, height: 2, sideOrientation: Bit.Inputs.BabylonMesh.sideOrientationEnum.doubleside, enableShadows: false });
      const ui = bitbybit.babylon.gui.advancedDynamicTexture.createForMesh({ mesh: plane, width: 1024, height: 512, supportPointerMove: true, onlyAlphaTesting: false, invertY: true, sampling: Bit.Inputs.BabylonTexture.samplingModeEnum.trilinear });