Passes through the name of a bounding box gizmo event as a typed selector for code that subscribes to gizmo events by name.
The event selector
The same selector
Reads the size of the rotation handles of a bounding box gizmo.
The bounding box gizmo
The rotation sphere size
Reads the size of the scale handles of a bounding box gizmo.
The bounding box gizmo
The scale box size
Reads whether the handles of a bounding box gizmo keep a constant screen size.
The bounding box gizmo
True when the handles keep their screen size
Reads whether the handles of a bounding box gizmo are sized relative to the mesh bounds.
The bounding box gizmo
True when the handles follow the bounds
Reads the camera distance at which a bounding box gizmo's handles appear at their world size.
The bounding box gizmo
The distance factor
Reads the drag step a bounding box gizmo snaps scaling to, 0 meaning smooth scaling.
The bounding box gizmo
The scaling snap distance
Reads the angle step in radians a bounding box gizmo snaps rotation to, 0 meaning smooth rotation.
The bounding box gizmo
The rotation snap distance in radians
Reads whether a bounding box gizmo's scale snapping steps add up rather than multiply.
The bounding box gizmo
True when snapping is incremental
Reads the pivot fractions a bounding box gizmo scales around.
The bounding box gizmo
The pivot as fractions of the bounds
Reads the drag sensitivity per axis of a bounding box gizmo.
The bounding box gizmo
The factor per axis
Reads how fast a bounding box gizmo scales the mesh for a given drag.
The bounding box gizmo
The scale drag speed
Sets the size of the round rotation handles on a bounding box gizmo's edges.
The bounding box gizmo and the sphere size
The same bounding box gizmo
When true, the rotation spheres and scale boxes of a bounding box gizmo keep the same size on
screen whatever the distance to the camera; it takes precedence over
fixedDragMeshBoundsSize.
The bounding box gizmo and the flag
The same bounding box gizmo
When true, the handles of a bounding box gizmo are sized relative to the bounds of the attached mesh instead of a fixed world size.
The bounding box gizmo and the flag
The same bounding box gizmo
Sets the camera distance at which a bounding box gizmo's handles appear at their world size
when fixedDragMeshScreenSize is on; the default is 10.
The bounding box gizmo and the distance factor
The same bounding box gizmo
Makes a bounding box gizmo scale the mesh in steps of scalingSnapDistance scene units of
drag instead of smoothly; 0 turns snapping off.
The bounding box gizmo and the step size
The same bounding box gizmo
Makes a bounding box gizmo rotate the mesh in steps of rotationSnapDistance radians instead
of smoothly; 0 turns snapping off.
The bounding box gizmo and the step in radians
The same bounding box gizmo
Sets the size of the square scale handles on a bounding box gizmo's corners.
The bounding box gizmo and the box size
The same bounding box gizmo
Chooses how a bounding box gizmo's scale snapping steps combine: incremental steps add up, 1.1 then 1.2 then 1.3 for a step of 0.1, while the default multiplies, 1.1 then 1.21 then 1.33.
The bounding box gizmo and the flag
The same bounding box gizmo
Sets the point a bounding box gizmo scales the mesh around, as fractions of its bounds:
[0.5, 0.5, 0.5] is the center and [0.5, 0, 0.5] the bottom; by default it scales from the
opposite corner.
The bounding box gizmo and the pivot fractions
The same bounding box gizmo
Sets a separate drag sensitivity per axis for a bounding box gizmo, so scaling along one axis can respond faster or slower than the others.
The bounding box gizmo and the factor per axis
The same bounding box gizmo
Sets how fast a bounding box gizmo scales the mesh for a given drag; 1 is the default.
The bounding box gizmo and the drag speed
The same bounding box gizmo
The bounding box gizmo: a frame around the attached mesh with corner boxes that scale it and spheres that rotate it. The handles can keep a constant screen size, snap in steps, scale from a chosen pivot and respond with a different speed per axis.