Passes through the name of a rotation gizmo event, drag start, drag or drag end, as a typed selector for code that subscribes to gizmo events by name.
The event selector
The same selector
Reads the mesh a rotation gizmo is currently attached to, or null when none is.
The rotation gizmo
The attached mesh, or null
Reads the node a rotation gizmo is currently attached to, which may be a transform node rather than a mesh.
The rotation gizmo
The attached node
Reads the ring of a rotation gizmo that turns around X, to enable or disable it on its own.
The rotation gizmo
The X plane rotation gizmo
Reads the ring of a rotation gizmo that turns around Y, to enable or disable it on its own.
The rotation gizmo
The Y plane rotation gizmo
Reads the ring of a rotation gizmo that turns around Z, to enable or disable it on its own.
The rotation gizmo
The Z plane rotation gizmo
Reads the angle step in radians a rotation gizmo snaps to, 0 meaning smooth rotation.
The rotation gizmo
The snap distance in radians
Reads how far a rotation gizmo turns the mesh for a given drag.
The rotation gizmo
The sensitivity
Makes a rotation gizmo turn the mesh in steps of snapDistance radians instead of smoothly;
0 turns snapping off.
The rotation gizmo and the step in radians
The same rotation gizmo
Sets how far a rotation gizmo turns the mesh for a given drag; 1 is the default and higher values turn it faster.
The rotation gizmo and the sensitivity
The same rotation gizmo
The rotation gizmo: three rings that turn the attached mesh around X, Y or Z. Snapping turns it in fixed angle steps, sensitivity sets how far a drag turns it, and each ring can be reached on its own to enable or disable it.