Passes through the name of a position gizmo event, drag start, drag or drag end, as a typed selector for code that subscribes to gizmo events by name.
The event selector
The same selector
Reads the mesh a position gizmo is currently attached to.
The position gizmo
The attached mesh
Reads the node a position gizmo is currently attached to, which may be a transform node rather than a mesh.
The position gizmo
The attached node
Reads the arrow of a position gizmo that drags along X, to enable or disable it on its own.
The position gizmo
The X axis drag gizmo
Reads the arrow of a position gizmo that drags along Y, to enable or disable it on its own.
The position gizmo
The Y axis drag gizmo
Reads the arrow of a position gizmo that drags along Z, to enable or disable it on its own.
The position gizmo
The Z axis drag gizmo
Reads the handle of a position gizmo that drags within the plane facing X, the YZ plane, to enable or disable it on its own.
The position gizmo
The X plane drag gizmo
Reads the handle of a position gizmo that drags within the plane facing Y, the XZ plane, to enable or disable it on its own.
The position gizmo
The Y plane drag gizmo
Reads the handle of a position gizmo that drags within the plane facing Z, the XY plane, to enable or disable it on its own.
The position gizmo
The Z plane drag gizmo
Reads whether a position gizmo shows its plane handles.
The position gizmo
True when the plane handles are shown
Reads the step size a position gizmo snaps to, 0 meaning smooth movement.
The position gizmo
The snap distance
Tells whether the user is dragging a position gizmo right now.
The position gizmo
True while a drag is in progress
Shows or hides the square handles of a position gizmo that drag the mesh within the XY, YZ and XZ planes, in addition to the axis arrows.
The position gizmo and the flag
The same position gizmo
Makes a position gizmo move the mesh in steps of snapDistance scene units instead of
smoothly; 0 turns snapping off.
The position gizmo and the step size
The same position gizmo
The position gizmo: three arrows that drag the attached mesh along X, Y or Z, plus optional square handles that drag it within a plane. Snapping moves the mesh in fixed steps, and the axis and plane parts can be reached one by one to enable or disable them.