Loads a Gaussian splatting .ply file from a URL into the scene as a mesh that casts and
receives shadows; nothing is loaded without a URL.
The URL of the file
The splatting mesh
Reads the center point of every splat in a Gaussian splatting mesh, in its own coordinates; the engine stores four numbers per splat and only the first three are the point. An unloaded mesh gives an empty list.
The splatting mesh
One point per splat
Makes a copy of a Gaussian splatting mesh that shares its splat data, so the same capture can appear at several places cheaply.
The splatting mesh to copy
The copy
Gaussian splatting scenes, captured real-world environments stored as clouds of soft colored blobs in
.plyfiles, loaded into the scene as meshes that can be moved, cloned and shadowed like any other.