Defined in bitbybit-docs.d.ts:60870 Constructors Properties Statictextures textures : { wood1 : { microSurfaceTexture : string ; light : { albedo : string } ; dark : { albedo : string } ; } ; wood2 : { microSurfaceTexture : string ; light : { albedo : string } } ; metal1 : { microSurfaceTexture : string ; light : { albedo : string ; normalGL : string ; roughness : string ; metalness : string ; } ; } ; brownPlanks : { microSurfaceTexture : string ; light : { albedo : string } } ; woodenPlanks : { microSurfaceTexture : string ; light : { albedo : string } } ; brushedConcrete : { microSurfaceTexture : string ; sand : { albedo : string } ; grey : { albedo : string } ; } ; rock1 : { microSurfaceTexture : string ; default : { albedo : string ; roughness : string } ; } ; }
Defined in bitbybit-docs.d.ts:60871 Methods Staticsimple Black Material simpleBlackMaterial ( scene : Scene ) : PBRMaterial Returns PBRMaterial Defined in bitbybit-docs.d.ts:60925 Staticrock1 Material rock1Material ( scene : Scene , wAng : number , scale : number ) : PBRMaterial Parameters scene : Scene wAng : number scale : number Returns PBRMaterial Defined in bitbybit-docs.d.ts:60926 Staticwood1 Material wood1Material ( scene : Scene , wAng : number , scale : number ) : PBRMaterial Parameters scene : Scene wAng : number scale : number Returns PBRMaterial Defined in bitbybit-docs.d.ts:60927 Staticwood2 Material wood2Material ( scene : Scene , wAng : number , scale : number ) : PBRMaterial Parameters scene : Scene wAng : number scale : number Returns PBRMaterial Defined in bitbybit-docs.d.ts:60928 Staticwood3 Material wood3Material ( scene : Scene , wAng : number , scale : number ) : PBRMaterial Parameters scene : Scene wAng : number scale : number Returns PBRMaterial Defined in bitbybit-docs.d.ts:60929 Staticbrown Planks brownPlanks ( scene : Scene , wAng : number , scale : number ) : PBRMaterial Parameters scene : Scene wAng : number scale : number Returns PBRMaterial Defined in bitbybit-docs.d.ts:60930 Staticwooden Planks woodenPlanks ( scene : Scene , wAng : number , scale : number ) : PBRMaterial Parameters scene : Scene wAng : number scale : number Returns PBRMaterial Defined in bitbybit-docs.d.ts:60931 Staticglass glass ( scene : Scene , albedoColor : string ) : PBRMaterial Parameters scene : Scene albedoColor : string Returns PBRMaterial Defined in bitbybit-docs.d.ts:60932 Staticbrushed Concrete brushedConcrete ( scene : Scene , wAng : number , scale : number ) : PBRMaterial Parameters scene : Scene wAng : number scale : number Returns PBRMaterial Defined in bitbybit-docs.d.ts:60933 Parameters scene : Scene wAng : number scale : number Returns PBRMaterial Defined in bitbybit-docs.d.ts:60934 Staticrough Plastic roughPlastic ( scene : Scene , color : string ) : PBRMaterial Parameters scene : Scene color : string Returns PBRMaterial Defined in bitbybit-docs.d.ts:60935 Bitbybit TypeScript API reference Namespace: Bit
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Creation and reuse of materials across a scene. Sharing one material between many meshes is both cheaper to render and easier to change later, and this is where that sharing is managed.