Keeps only the volume or area that all the inputs share, dropping everything else.
The inputs must all be solids or all be 2D shapes; an empty result is possible when they do not overlap.
The solids or 2D shapes to intersect
The shared part as one solid or 2D shape
Cuts every later input out of the first one, leaving what remains of the first.
The inputs must all be solids or all be 2D shapes; the order matters, the first is the one being cut.
The geometry to cut from, first, followed by the geometry to cut with
The first input minus the others
Fuses all the inputs into one solid or one 2D shape, merging where they overlap and keeping separate parts as one entity.
The inputs must all be solids or all be 2D shapes.
The solids or 2D shapes to fuse
The fused solid or 2D shape
Keeps only the volume or area that first and second share, the two-input form of
intersect.
The two solids or two 2D shapes
The shared part
Cuts second out of first, the two-input form of subtract.
The geometry to cut from and the geometry to cut with
The first input minus the second
Fuses first and second into one, the two-input form of union.
The two solids or two 2D shapes
The fused solid or 2D shape
Cuts every entry of meshes out of from, leaving what remains of from; the same as
subtract with the base geometry named separately.
The geometry to cut from and the list of geometry to cut with
The base geometry minus the others
Sweeps each later solid over the whole surface of the running result and fuses everything it passes through, so the first solid grows by the shape of the others - the Minkowski sum, which is how a solid is rounded or padded by a sphere.
Solids only; a 2D shape or a path throws an error.
The solids to sum, at least two
The grown solid
Combining JSCAD geometry: union fuses, subtract cuts and intersect keeps the overlap, in a two-input form and a many-input form. All inputs of one call must be of the same kind, either solids or flat 2D shapes, or the kernel throws an error; a path cannot be combined. Every method gives new geometry and leaves the inputs as they are.