Turns a solid into plain mesh data: vertex properties, triangle indexes and the runs that group triangles by their original shape.
normalIdx names the vertex property channel that holds normals, when the solid carries
them.
The solid and the optional normal channel
The mesh data
Turns several solids into plain mesh data, as manifoldToMesh does for one.
normalIdx gives one normal channel per solid.
The solids and the optional normal channels
One mesh per solid, in the same order
Solids in the Manifold kernel:
shapesbuilds cubes, spheres, cylinders and solids from meshes,booleansfuses, cuts and splits them,operationshulls, slices, refines and smooths them,transformsmoves them andevaluatemeasures them. A solid here is a closed triangle mesh; every operation returns a new solid and the inputs stay as they are. The methods on this class turn solids into plain mesh data.