Optionalheight: numberOptionaldiameterTop: numberOptionaldiameterBottom: numberOptionaltessellation: numberOptionalsubdivisions: numberOptionalsideOrientation: sideOrientationEnumOptionalenableShadows: booleanOptionalheightFull length along Y, in scene units
OptionaldiameterDiameter of the top end, in scene units; 0 closes it to a point
OptionaldiameterDiameter of the bottom end, in scene units; 0 closes it to a point
OptionaltessellationNumber of sides around the cylinder; more is rounder
OptionalsubdivisionsNumber of rings along the height; more than 1 only matters for deforming or shading
OptionalsideWhich side of each face is drawn: the front, the back or both; single-sided meshes are invisible from behind
OptionalenableWhen true, the mesh casts and receives shadows from the lights that have them enabled
Feeds
babylon.meshBuilder.createCylinder: the height of a cylinder standing along Y, its top and bottom diameters and how finely it is divided.