Optionalheight: numberOptionaldiameterTop: numberOptionaldiameterBottom: numberOptionaltessellation: numberOptionalsubdivisions: numberOptionalsideOrientation: sideOrientationEnumOptionalenableShadows: booleanFull length along Y, in scene units
Diameter of the top end, in scene units; 0 closes it to a point
Diameter of the bottom end, in scene units; 0 closes it to a point
Number of sides around the cylinder; more is rounder
Number of rings along the height; more than 1 only matters for deforming or shading
Which side of each face is drawn: the front, the back or both; single-sided meshes are invisible from behind
When true, the mesh casts and receives shadows from the lights that have them enabled
Feeds
babylon.meshBuilder.createCylinder: the height of a cylinder standing along Y, its top and bottom diameters and how finely it is divided.