Optionalshape: Vector3[]Optionalradius: numberOptionaltessellation: numberOptionalarc: numberOptionalclosed: booleanOptionalsideOrientation: sideOrientationEnumOptionalenableShadows: booleanThe profile as points in the XY plane, X being the distance from the axis, revolved around Y
Extra distance the profile is pushed away from the axis, in scene units
Number of steps in a full turn; more is rounder
How much of a full turn is revolved, from 0 to 1; below 1 the shape is open
When true and the arc is full, the seam is closed so the surface has no gap
Which side of each face is drawn: the front, the back or both; single-sided meshes are invisible from behind
When true, the mesh casts and receives shadows from the lights that have them enabled
Feeds
babylon.meshBuilder.createLathe: the profile to revolve around the Y axis, an outward offset, how finely and how far it is revolved and whether the ends close.