Optionalshape: Vector3[]Optionalpath: Vector3[]Optionalscale: numberOptionalrotation: numberOptionalcap: numberOptionalsideOrientation: sideOrientationEnumOptionalenableShadows: booleanThe profile as points in the XY plane, swept along the path
The points the profile travels through, in order
Factor the profile is scaled by along the path; 1 keeps its size
How far the profile turns around the path at each step, in radians; 0 keeps it straight
When true, the last point of the profile is joined back to its first
When true, the last point of the path is joined back to its first
Which ends are closed: 0 none, 1 the start, 2 the end, 3 both
Which side of each face is drawn: the front, the back or both; single-sided meshes are invisible from behind
When true, the mesh casts and receives shadows from the lights that have them enabled
Feeds
babylon.meshBuilder.createExtrudedSahpe: the profile to sweep, the path to sweep it along, and how it scales, turns and closes on the way.