Optionalm: numberOptionaln: numberOptionalsize: numberOptionalsizeX: numberOptionalsizeY: numberOptionalsizeZ: numberOptionalflat: booleanOptionalsubdivisions: numberOptionalsideOrientation: sideOrientationEnumOptionalenableShadows: booleanThe first subdivision number; with n it sets how many triangles each face is split into
The second subdivision number; with m it sets how many triangles each face is split
into
Size on every axis, in scene units, unless a per-axis size overrides it
Size along X, in scene units; 0 falls back to size
Size along Y, in scene units; 0 falls back to size
Size along Z, in scene units; 0 falls back to size
When true, each triangle is shaded flat, showing facets instead of a smooth surface
Kept for compatibility; the geodesic is built from m and n
Which side of each face is drawn: the front, the back or both; single-sided meshes are invisible from behind
When true, the mesh casts and receives shadows from the lights that have them enabled
Feeds
babylon.meshBuilder.createGeodesic: how finely the twenty faces of the sphere are subdivided, its size per axis and its shading.