Optionalwidth: numberOptionalheight: numberOptionalsubdivisionsX: numberOptionalsubdivisionsY: numberOptionalsideOrientation: sideOrientationEnumOptionalenableShadows: booleanFull size along X, in scene units
Full size along Z, in scene units
Number of cells along X; more matters only for deforming or lighting
Number of cells along Z; more matters only for deforming or lighting
Which side of each face is drawn: the front, the back or both; single-sided meshes are invisible from behind
When true, the mesh casts and receives shadows from the lights that have them enabled
Feeds
babylon.meshBuilder.createGround: the size of a flat ground in the XZ plane and how many cells it is divided into.