Optionalwidth: numberOptionalheight: numberOptionalsubdivisionsX: numberOptionalsubdivisionsY: numberOptionalsideOrientation: sideOrientationEnumOptionalenableShadows: booleanOptionalwidthFull size along X, in scene units
OptionalheightFull size along Z, in scene units
OptionalsubdivisionsNumber of cells along X; more matters only for deforming or lighting
OptionalsubdivisionsNumber of cells along Z; more matters only for deforming or lighting
OptionalsideWhich side of each face is drawn: the front, the back or both; single-sided meshes are invisible from behind
OptionalenableWhen true, the mesh casts and receives shadows from the lights that have them enabled
Feeds
babylon.meshBuilder.createGround: the size of a flat ground in the XZ plane and how many cells it is divided into.