Optionalm: numberOptionaln: numberOptionalsize: numberOptionalsizeX: numberOptionalsizeY: numberOptionalsizeZ: numberOptionalsideOrientation: sideOrientationEnumOptionalenableShadows: booleanThe first subdivision number; with n it sets how many hexagons surround the twelve
pentagons
The second subdivision number; with m it sets how many hexagons surround the twelve
pentagons
Size on every axis, in scene units, unless a per-axis size overrides it
Size along X, in scene units; 0 falls back to size
Size along Y, in scene units; 0 falls back to size
Size along Z, in scene units; 0 falls back to size
Which side of each face is drawn: the front, the back or both; single-sided meshes are invisible from behind
When true, the mesh casts and receives shadows from the lights that have them enabled
Feeds
babylon.meshBuilder.createGoldberg: how many hexagons the ball is made of and its size per axis.