Optionalradius: numberOptionalradiusX: numberOptionalradiusY: numberOptionalradiusZ: numberOptionalflat: booleanOptionalsubdivisions: numberOptionalsideOrientation: sideOrientationEnumOptionalenableShadows: booleanRadius on every axis, in scene units, unless a per-axis radius overrides it
Radius along X, in scene units; 0 falls back to radius
Radius along Y, in scene units; 0 falls back to radius
Radius along Z, in scene units; 0 falls back to radius
When true, each triangle is shaded flat, showing facets instead of a smooth surface
How many times the starting icosahedron is subdivided; more is rounder and heavier
Which side of each face is drawn: the front, the back or both; single-sided meshes are invisible from behind
When true, the mesh casts and receives shadows from the lights that have them enabled
Feeds
babylon.meshBuilder.createIcoSphere: the radius of a triangle-based sphere, optional per-axis radii, flat shading and how often it is subdivided.