Optionalradius: numberOptionalradiusX: numberOptionalradiusY: numberOptionalradiusZ: numberOptionalflat: booleanOptionalsubdivisions: numberOptionalsideOrientation: sideOrientationEnumOptionalenableShadows: booleanOptionalradiusRadius on every axis, in scene units, unless a per-axis radius overrides it
OptionalradiusRadius along X, in scene units; 0 falls back to radius
OptionalradiusRadius along Y, in scene units; 0 falls back to radius
OptionalradiusRadius along Z, in scene units; 0 falls back to radius
OptionalflatWhen true, each triangle is shaded flat, showing facets instead of a smooth surface
OptionalsubdivisionsHow many times the starting icosahedron is subdivided; more is rounder and heavier
OptionalsideWhich side of each face is drawn: the front, the back or both; single-sided meshes are invisible from behind
OptionalenableWhen true, the mesh casts and receives shadows from the lights that have them enabled
Feeds
babylon.meshBuilder.createIcoSphere: the radius of a triangle-based sphere, optional per-axis radii, flat shading and how often it is subdivided.