OptionalpathArray: Vector3[][]OptionalcloseArray: booleanOptionalclosePath: booleanOptionaloffset: numberOptionalupdatable: booleanOptionalsideOrientation: sideOrientationEnumOptionalenableShadows: booleanThe paths, each a list of points; neighboring paths are joined with triangles
OptionalcloseWhen true, the last path is joined back to the first, closing the surface around
OptionalcloseWhen true, each path is joined end to start, closing the surface along
OptionaloffsetWhen only one path is given, how many points apart the pairs that form triangles are taken
OptionalupdatableWhen true, the vertices of the mesh can be changed later without rebuilding it
OptionalsideWhich side of each face is drawn: the front, the back or both; single-sided meshes are invisible from behind
OptionalenableWhen true, the mesh casts and receives shadows from the lights that have them enabled
Feeds
babylon.meshBuilder.createRibbon: the paths a surface is stretched over, how they close and pair up, and whether the mesh can be updated later.