OptionalarrayOfMeshes: Mesh[]OptionaldisposeSource: booleanOptionalallow32BitsIndices: booleanOptionalmeshSubclass: MeshOptionalsubdivideWithSubMeshes: booleanOptionalmultiMultiMaterials: booleanThe meshes to join; none of them may be empty
When true, the source meshes are removed once merged
Set true when the meshes together have more than 65 thousand vertices, or the merge fails
OptionalmeshAn existing mesh to merge the vertices into instead of creating a new one
When true, each source becomes a sub-mesh of the result, keeping their boundaries
When true, each source keeps its own material in a multi-material result; overrides
subdivideWithSubMeshes
Feeds
babylon.mesh.mergeMesheswith the meshes to join into one and the merge options of the engine.