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    Class PickableBabylonMeshDto (Inputs.BabylonMesh)

    Feeds babylon.mesh.setPickable with a mesh, whether it answers to pointer picking and whether its children follow.

    Index

    Constructors

    • Parameters

      • OptionalbabylonMesh: Mesh
      • Optionalpickable: boolean
      • OptionalincludeChildren: boolean

      Returns PickableBabylonMeshDto

    Properties

    babylonMesh: Mesh

    The mesh to change

    undefined
    
    pickable: boolean

    When true, clicks and rays can pick the mesh; when false, they pass through it

    false
    
    includeChildren: boolean

    When true, the child meshes get the same setting

    false