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    Class NameBabylonMeshDto (Inputs.BabylonMesh)

    Feeds babylon.mesh.setName with a mesh, the name to give it and whether its children get it too.

    Index

    Constructors

    • Parameters

      • OptionalbabylonMesh: Mesh
      • Optionalname: string
      • OptionalincludeChildren: boolean

      Returns NameBabylonMeshDto

    Properties

    babylonMesh: Mesh

    The mesh to rename

    undefined
    
    name: string

    The new name, which getMeshesWhereNameContains searches

    undefined
    
    includeChildren?: boolean

    When true, the child meshes get the same name

    false