Feeds babylon.mesh.getMeshOfUniqueId with the number the scene gave a mesh, as getUniqueId reads it.
babylon.mesh.getMeshOfUniqueId
getUniqueId
Optional
The unique number of the mesh to find
0 Copy
0
-Infinity
Infinity
1
Namespace: Bit › Inputs › BabylonMesh
Other symbols in Inputs.BabylonMesh:
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Feeds
babylon.mesh.getMeshOfUniqueIdwith the number the scene gave a mesh, asgetUniqueIdreads it.