Feeds babylon.mesh.setRotation with a mesh, or an instance, and its new rotation as three angles in degrees.
babylon.mesh.setRotation
Optional
The mesh or instance to turn
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The angles around X, Y and Z in degrees, replacing the current rotation
Namespace: Bit › Inputs › BabylonMesh
Other symbols in Inputs.BabylonMesh:
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Feeds
babylon.mesh.setRotationwith a mesh, or an instance, and its new rotation as three angles in degrees.