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    Class RotateAroundAxisNodeDto (Inputs.BabylonMesh)

    Feeds babylon.mesh.rotateAroundAxisWithPosition: the mesh, a point and an axis through it, and the angle to orbit by.

    Index

    Constructors

    Properties

    Constructors

    Properties

    mesh: Mesh

    The mesh to turn around the axis

    undefined
    
    position: Point3

    A point the axis passes through

    axis: Vector3

    The direction of the axis; any length will do, but not a zero vector

    angle: number

    How far to turn, in degrees; positive follows the right-hand rule around the axis