Feeds babylon.mesh.rotateAroundAxisWithPosition: the mesh, a point and an axis through it, and the angle to orbit by.
babylon.mesh.rotateAroundAxisWithPosition
Optional
The mesh to turn around the axis
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A point the axis passes through
The direction of the axis; any length will do, but not a zero vector
How far to turn, in degrees; positive follows the right-hand rule around the axis
Namespace: Bit › Inputs › BabylonMesh
Other symbols in Inputs.BabylonMesh:
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Feeds
babylon.mesh.rotateAroundAxisWithPosition: the mesh, a point and an axis through it, and the angle to orbit by.